Display Name = "Grangold Castle 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["We use only the freshest materials for our exhibits."])
    ShowText(["You can sample them if you're in the mood, of course."])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Oh my, if it isn't Lady Mephisto."])
    ShowText(["Allow me to guide you through our master's prized garden."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["(Refuse, we'll lose our freedom to move around...)"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["No, that won't be necessary."])
    ShowText(["I prefer to enjoy art and beauty at my own pace."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Well then, do call on me if you need anything."])
    ShowText(["Please, enjoy your visit..."])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ControlVariables([1142, 1142, 0, 0, 16])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We made it in without trouble..."])
    ShowText(["No need to say we can't afford to draw attention."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It pains me to say, but let's pretend to be Mephisto's slaves. Mephisto, I'm counting on you to make it convincing..."])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Leave it to me."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, let's poke around this Botanical Garden under the guise of guests. We need to find a clue that connects us to Suiki."])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["・・・・・・・・"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Luka, I know Kanon. I remember all too well how cruel she can be from the last Great Wars."])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...I have some idea of what's up ahead."])
    ShowText(["Most people wouldn't be able to bear looking at it."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even so... you must NOT make a scene, not matter what."])
    ShowText(["Do you understand me, Luka?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Y-yeah, I get it..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Cause trouble here and we won't be able to save anyone."])
    ShowText(["Keep that in mind..."])
    ConditionalBranch([4, 525, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["What are we gonna see up ahead...?"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Welcome to Grangold's renowned Botanical Garden."])
    ShowText(["Feel free to enjoy yourselves."])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Dear guests, that path goes against the route."])
    ShowText(["Please head to the left--"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["...Ah, if it isn't Lady Mephisto."])
    ShowText(["Go ahead, feel free to look around as you please."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["My apologies for that..."])
    ShowText(["We'll follow the set route."])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 44, 32, 2, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 606, 47, 4, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 606, 47, 4, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 606, 47, 4, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Dear guests, that path goes against the route."])
    ShowText(["Please head to the left--"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["...Ah, if it isn't Lady Mephisto."])
    ShowText(["Go ahead, feel free to look around as you please."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["My apologies for that..."])
    ShowText(["We'll follow the set route."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["(Any odd behavior might draw attention. We should follow the set route...)"])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["I'm sorry, but this area is off-limits."])
    ShowText(["Nobody outside the inner circle is allowed beyond the second floor--"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["...Ah, if it isn't Lady Mephisto."])
    ShowText(["Please wait here while I inform Lady Kanon."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["(We can't afford to be announced, refuse.)"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["...No, that won't be necessary just yet."])
    ShowText(["I'd like to view the exhibits before greeting her."])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Then I'll wait for your word later."])
    ShowText(["Please take your time and enjoy."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["I'm sorry, but this area is off-limits."])
    ShowText(["Nobody outside the inner circle is allowed beyond the second floor--"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["...Ah, if it isn't Lady Mephisto."])
    ShowText(["Please wait here while I inform Lady Kanon."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["(We can't afford to be announced, refuse.)"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["...No, that won't be necessary just yet."])
    ShowText(["I'd like to view the exhibits before greeting her."])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Then I'll wait for your word later."])
    ShowText(["Please take your time and enjoy."])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["I'm sorry, but this area is off-limits."])
    ShowText(["Nobody outside the inner circle is allowed beyond the second floor--"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["...Ah, if it isn't Lady Mephisto."])
    ShowText(["Please wait here while I inform Lady Kanon."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["(We can't afford to be announced, refuse.)"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["...No, that won't be necessary just yet."])
    ShowText(["I'd like to view the exhibits before greeting her."])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Then I'll wait for your word later."])
    ShowText(["Please take your time and enjoy."])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    CallCommonEvent([431])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    CallCommonEvent([431])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    CallCommonEvent([431])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "ｄ"

  Page 0
    ControlSwitches([32, 32, 0])
    GatherFollowers([])
    ShowPicture([5, "iv_plant_hd1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's body, is submerged in a massive pitcher plant from the neck down. Far from resisting, he wears an expression of pure ecstasy."])
    ShowText([""])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Welcome to the Pitcher Plant Digestion Show. As you can see, the boy has completely fallen under the spell of the milking pitcher plant."])
    ShowText([""])
    ShowPicture([5, "iv_plant_hd1s", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Allow me to use a transparency spell to show you what's happening inside. He's completely limp, surrendering himself entirely to the pleasure..."])
    ShowText([""])
    CallCommonEvent([104])
    ShowPicture([5, "iv_plant_hd2s", 0, 0, 0, 0, 100, 100, 255, 0])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy trembles and climaxes before he knows what hit him."])
    ShowText(["He's overcome with ecstasy as he basks in the pleasure."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Hehe, he seems to be enjoying himself immensely."])
    ShowText(["But ruin is slowly creeping up from his feet."])
    CallCommonEvent([104])
    ShowPicture([5, "iv_plant_hd3", 0, 0, 0, 0, 100, 100, 255, 0])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy climaxes again in quick succession without much delay. His expression twists in bliss, his body trembling uncontrollably."])
    ShowText([""])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Ah, it seems the next phase has begun."])
    ShowText(["Let me once again show you the inside with the transparency spell..."])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_hd3cx", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_hd3c", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's skin starts to melt, exposing a pitiful sight."])
    ShowText(["Yet, his face remains contorted with pleasure..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Ehehe, the digestion process has begun."])
    ShowText(["He seems to be lost in bliss even as he's slowly dissolved."])
    CallCommonEvent([104])
    ShowPicture([5, "iv_plant_hd4", 0, 0, 0, 0, 100, 100, 255, 0])
    CallCommonEvent([105])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Oh dear, he's climaxed again."])
    ShowText(["Now, let's take another look inside..."])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_hd4sx", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_hd4s", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Hehe, the digestion is progressing nicely."])
    ShowText(["The muscles are melting away, and the bones are starting to show..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's face remains slack with pleasure even as his body dissolves. But then..."])
    ShowText([""])
    ShowPicture([5, "iv_plant_hd5", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Oh my, his expression has changed."])
    ShowText(["It seems pain has begun to overtake the pleasure..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Shall we take another look inside?"])
    ShowText(["Let's see what exactly has become of the boy..."])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_hd5sx", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_hd5s", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What lies before my eyes is a truly gruesome sight."])
    ShowText(["It's almost impossible to look at directly..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["The boy's extremities have completely dissolved. Gone are his hands and feet. Ah, that pained expression... it's absolutely captivating."])
    ShowText([""])
    ShowPicture([5, "iv_plant_hd6", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, the boy's head sinks completely into the pitcher plant."])
    ShowText([""])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Oh, now even his head is submerged."])
    ShowText(["Shall we take one final look inside...?"])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_hd6sx", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_hd6s", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["As you can see, he has completely dissolved."])
    ShowText(["Our delicious boy soup is ready..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Excited cheers and praises erupt from the audience."])
    ShowText(["And so, the boy succumbs, and the gruesome digestion show comes to an end."])
    ErasePicture([5])
    CallCommonEvent([488])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["enenra_fc1", 0, 0, 2])
    ShowText(["\\n<Enenra>"])
    ShowText(["Hmm, this sort of thing isn't to my taste..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's so crowded, I can't even see what's going on..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Vampire>"])
    ShowText(["Hoh, now this... this is fascinating."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's so crowded, I can't even see what's going on..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    GatherFollowers([])
    ConditionalBranch([2, "A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["They carry away the boy who fused with the mushroom earlier."])
      ShowText(["And now, they repeat the same performance."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "iv_plant_hc1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A boy clings to a bizarre, gigantic mushroom."])
    ShowText(["His face is enraptured, his body trembling uncontrollably."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["That is a milking variety of mushroom."])
    ShowText(["Its spores are highly aphrodisiac and addictive..."])
    ShowPicture([5, "iv_plant_hc2", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's penis is inserted into a fleshy cavity on the mushroom. He seems to savor the pleasure with a dreamy expression..."])
    ShowText([""])
    CallCommonEvent([104])
    ShowPicture([5, "iv_plant_hc3", 0, 0, 0, 0, 100, 100, 255, 0])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, the boy quickly reaches climax."])
    ShowText(["His hips shake uncontrollably as he lets out sweet moans."])
    ShowPicture([5, "iv_plant_hc4", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Spores are released from the mushroom. The boy's body becomes covered in the massive amount of spores."])
    ShowText([""])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Those spores... are dangerous."])
    ShowText(["It's fortunate they aren't reaching us here."])
    ShowPicture([5, "iv_plant_hc5", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mushrooms start sprouting one after another from the boy's body. And yet, he remains engrossed in his union with the gigantic mushroom..."])
    ShowText([""])
    ShowPicture([5, "iv_plant_hc6", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The mushrooms continue to grow all over the boy's body."])
    ShowText(["As if trying to completely engulf him..."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Th-this is horrible... We've got to save him!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, it's too late for him..."])
    ShowText(["His fate was sealed the moment he became an exhibit."])
    ShowPicture([5, "iv_plant_hc7", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At last, the boy's body completely fuses with the mushroom."])
    ShowText(["But he still writhes, as if his consciousness remains."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And finally..."])
    CallCommonEvent([104])
    ShowPicture([5, "iv_plant_hc8", 0, 0, 0, 0, 100, 100, 255, 0])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thick white fluid begins to gush from various parts of the mushroom. The boy continues to revel in the pleasure, now fully merged with the mushroom..."])
    ShowText([""])
    ConditionalBranch([4, 822, 0])
      ShowTextAttributes(["muzet_fc1", 0, 0, 2])
      ShowText(["\\n<Musette>"])
      ShowText(["Not bad, but it lacks elegance."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["How dare they turn something like this into a show...!"])
    ShowText(["I'll never forgive them...!!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Yes, this is absolutely unforgivable."])
    ShowText(["We'll destroy this entire place...!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...But for now, we need to keep calm."])
    ShowText(["Act like nothing's wrong and leave this place."])
    ErasePicture([5])
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["\\n<Dark Elf>"])
    ShowText(["I never get tired of this mushroom show, no matter how many times I watch it..."])
    ShowText([""])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster Girl>"])
    ShowText(["Oh, so that's the rumored treasure you can use to unlock a plant-related Sealed Race...?"])
    ShowText([""])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Medusa>"])
    ShowText(["I've heard the Dark Goddess grants such items to her closest confidants... Wouldn't mind a piece of that myself."])
    ShowText([""])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["Those gruesome exhibits are fine and all, but I do enjoy a good treasure... Just looking at it makes me feel stronger."])
    ShowText([""])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["The Giant Sundew Show starts in one hour."])
    ShowText(["Please look forward to it."])
    ConditionalBranch([4, 809, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>"])
      ShowText(["Maybe they should put a statue of me right here."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["atlach_fc1", 0, 0, 2])
    ShowText(["\\n<Atlach-Nacha>"])
    ShowText(["That expression of despair and agony..."])
    ShowText(["Utterly captivating..."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Vine Trilogy: Pleasure's Embrace"])
    ShowPicture([5, "iv_plant_ha1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Vines sensually coil around the boy's restrained body."])
    ShowText(["One vine has engulfed his penis, drawing out his semen."])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Vine Trilogy: Torment's Grip"])
    ShowPicture([5, "iv_plant_ha2", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The vines greedily absorb the boy's semen. Some vines invade his body, delivering both pleasure and pain simultaneously..."])
    ShowText([""])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Vine Trilogy: Despair's Coil"])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_ha3x", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_ha3", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The vines invade the boy's body, destroying his flesh from within while he remains alive. He writhes in agony, screaming in unbearable pain..."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh, how could anyone do something so cruel...!"])
    ConditionalBranch([4, 816, 0])
      ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
      ShowText(["\\n<Lampas>"])
      ShowText(["Whoa, such a waste..."])
      ShowText(["Some of them might have made fine companions for us."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Horrible... This is horrible..."])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Please, take your seats."])
    ShowText(["The Red or White Show is about to begin."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Please, take your seats."])
    ShowText(["The White or Red Show is about to begin."])
    ConditionalBranch([2, "A", 0])
      ShowChoices([["Enough", "Take a seat"], 1])
      When([0, "Enough"])
        ShowTextAttributes(["mefist_fc1", 0, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["I've already enjoyed one performance..."])
        ShowText(["I'd like to see something else instead."])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Take a seat"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["・・・・・・・・"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acting strangely might arouse suspicion."])
      ShowText(["Let's take a seat for now..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    Wait([30])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Now, let us begin the White or Red Show."])
    ShowText(["Here we have a boy, savoring the heights of ecstasy."])
    ShowPicture([5, "iv_plant_hb1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A boy entwined entirely by vines is displayed on stage. His penis is enveloped by a semen-draining vine, his face melting into pleasure..."])
    ShowText([""])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Now, will this boy's fate be White or Red...? That decision lies entirely in the hands of you, our audience!"])
    ShowText([""])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Let the voting begin!"])
    ShowText(["Will his fate be White? Or perhaps Red!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble Yoma A>"])
    ShowText(["Red all the way! I'll vote for Red!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble Yoma B>"])
    ShowText(["This time, I'll go with White... I want to see White."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady Yoma>"])
    ShowText(["I'm feeling Red... I'll cast my vote for Red."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience murmurs, voicing their choices of White or Red."])
    ShowText(["Their words themselves seem to function as votes."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The murmurs gradually subside..."])
    ShowText(["Velraune fixes her gaze on us, silent as we remain."])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Well then, what will it be for you?"])
    ShowText(["Will you vote for White or Red?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["・・・・・・・・"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Although I don't understand, failing to answer would arouse suspicion. Should we go with White, or perhaps Red...?"])
    ShowText([""])
    ShowChoices([["White", "Red"], 0])
    When([0, "White"])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["...Let's go with White."])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Velraune>"])
      ShowText(["The final vote is... White!"])
      ShowText(["Now, let's see the results of the voting..."])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Velraune>"])
      ShowText(["The boy's fate has been decided: White!"])
      ShowText(["His destiny was sealed by a margin of just one vote!"])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Velraune>"])
      ShowText(["Now, please enjoy the White fate you all chose!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Velraune snaps her fingers. The semen-draining vine consuming the boy's groin begins to move wildly."])
      ShowText([""])
      CallCommonEvent([104])
      CallCommonEvent([105])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems to be violently sucking up semen, with loud squelching noises. The boy's face melts further into ecstasy..."])
      ShowText([""])
      CallCommonEvent([104])
      ShowPicture([5, "iv_plant_hb2", 0, 0, 0, 0, 100, 100, 255, 0])
      CallCommonEvent([105])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["At the same time, the vines entwining the boy's body bloom with white flowers. The boy continues to climax repeatedly, his face filled with bliss."])
      ShowText([""])
      CallCommonEvent([104])
      CallCommonEvent([105])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Velraune>"])
      ShowText(["Look, the beautiful white flowers are in full bloom..."])
      ShowText(["This marks the end of the boy's life."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The boy seems to have perished in ecstasy, drained of all his essence. The audience lets out cries of admiration at the sight."])
      ShowText([""])
      Empty([])

    When([1, "Red"])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["...Let's go with Red."])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Velraune>"])
      ShowText(["The final vote is... Red!"])
      ShowText(["Now, let's see the results of the voting..."])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Velraune>"])
      ShowText(["The boy's fate has been decided: Red!"])
      ShowText(["His destiny was sealed by a margin of just one vote!"])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Velraune>"])
      ShowText(["Now, please enjoy the Red fate you all chose!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Velraune snaps her fingers. The vines entwining the boy's entire body begin to move violently."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The vines invade his body, draining his blood."])
      ShowText(["His face twists in pain as his suffering intensifies..."])
      ConditionalBranch([1, 1168, 0, 0, 0])
        ErasePicture([5])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1168, 0, 1, 0])
        ShowPicture([5, "iv_plant_hb3x", 0, 0, 0, 0, 100, 100, 255, 0])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1168, 0, 2, 0])
        ShowPicture([5, "iv_plant_hb3", 0, 0, 0, 0, 100, 100, 255, 0])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The vines entwining his body bloom with red flowers. The boy convulses, his body trembling as his face remains twisted in pain..."])
      ShowText([""])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Velraune>"])
      ShowText(["Look, the beautiful red flowers are in full bloom..."])
      ShowText(["This marks the end of the boy's life."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Drained of all his blood, the boy collapses, lifeless. The audience lets out cries of admiration at the sight."])
      ShowText([""])
      ConditionalBranch([4, 804, 0])
        ShowTextAttributes(["myuska_fc1", 7, 0, 2])
        ShowText(["\\n<Myusca>"])
        ShowText(["Huh? So they're just messing around until they die? At least eat them for real. Don't waste perfectly good food."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    ConditionalBranch([4, 812, 0])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>"])
      ShowText(["What a distasteful hobby..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh, this is so cruel..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Calm yourself, Luka..."])
    ShowText(["Causing a scene here will only make things worse."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so, the grotesque show comes to an end."])
    ShowText(["We quietly leave our seats, suppressing our anger."])
    ChangeMapDisplay([0])
    TransferPlayer([0, 38, 33, 18, 2, 0])
    ControlSelfSwitch(["A", 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ScrollMap([6, 3, 4])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["So it's confirmed that she's in Sabasa, yes...?"])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Yes, that's what they told us..."])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Double-check with them just to be safe."])
    ShowText(["She's a VIP. Saying it was a mistake won't cut it..."])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["R-right, understood!"])
    ScrollMap([4, 3, 4])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I have a bad feeling about this..."])
    ShowText(["Let's keep our distance from that spot for now."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Over there! Everyone, gather!!"])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Don't charge in recklessly..."])
    ShowText(["They're pros. Surround them and crush them in one move!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That crowd's too thick to break through."])
    ShowText(["We need to escape another way..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Over there! Everyone, gather!!"])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Don't charge in recklessly..."])
    ShowText(["They're pros. surround them and crush them in one move!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That crowd's too thick to break through."])
    ShowText(["We need to escape another way..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Over there! Everyone, gather!!"])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Don't charge in recklessly..."])
    ShowText(["They're pros. surround them and crush them in one move!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That crowd's too thick to break through."])
    ShowText(["We need to escape another way..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["This passage is for staff use only."])
    ShowText(["Please stay out."])
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["This passage is for staff use only."])
    ShowText(["Please stay out."])
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["This passage is for staff use only."])
    ShowText(["Please stay out."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is firmly shut."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is firmly shut."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We can't get through here..."])
      ShowText(["Let's find another way!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is that... a staircase down to the basement!?"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Staying on this floor any longer greatly increases the danger... I recommend we move underground."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We don't know where it leads, but it seems like that's our only way out."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scorpion Taoist>"])
    ShowText(["Hohoho... Watching a human melt away while still alive is absolutely exquisite."])
    ShowText([""])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["testarossa_fc1", 0, 0, 2])
    ShowText(["\\n<Testarossa>"])
    ShowText(["Seeing humans get devoured is quite a sight... Life and death, agony and delight all fuse together in that moment."])
    ShowText([""])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
    ShowText(["\\n<Boxed Girl>"])
    ShowText(["I really shouldn't let my mother know I'm at a place like this..."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["alakneload_fc1", 1, 0, 2])
    ShowText(["\\n<Arachne Lord>"])
    ShowText(["I don't know much about art, but seeing lives reduced to food is entertaining enough."])
    ShowText([""])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The barrel is filled with food and herbs."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Isn't our capture count for men a bit high lately?"])
    ShowText(["The town's buzzing with rumors about disappearances..."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["True, we can hardly cover it up anymore..."])
    ShowText(["But this is all Lady Kanon's will."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["She's been extremely busy with that project of hers lately and she wants more amusements to blow off some steam."])
    ShowText([""])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Isn't our capture count for men a bit high lately?"])
    ShowText(["The town's buzzing with rumors about disappearances..."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["True, we can hardly cover it up anymore..."])
    ShowText(["But this is all Lady Kanon's will."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["She's been extremely busy with that plan of hers lately and she wants more amusements to blow off some steam."])
    ShowText([""])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scorpion Taoist>"])
    ShowText(["This is even more wonderful than I'd heard..."])
    ShowText(["The art of torturing men at its finest."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["testarossa_fc1", 0, 0, 2])
    ShowText(["\\n<Testarossa>"])
    ShowText(["As expected of Lady Kanon's personal exhibits."])
    ShowText(["I'm enjoying them immensely..."])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["athena_fc1", 0, 0, 2])
    ShowText(["\\n<Athena>"])
    ShowText(["I hear Lady Kanon, who's been so busy lately, is actually in the castle today. I really hope I can meet with her..."])
    ShowText([""])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>"])
    ShowText(["Oh, if it isn't Lady Mephisto."])
    ShowText(["Is that plan of yours on hold for today...?"])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["conquista_fc1", 2, 0, 2])
    ShowText(["\\n<Conquista>"])
    ShowText(["I came to observe with my master, for the sake of learning, but this is a bit too intense for me..."])
    ShowText([""])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu-Onna>"])
    ShowText(["To toy with humans this far... As expected of Lady Kanon, the very mistress of delight and indulgence."])
    ShowText([""])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Kishin>"])
    ShowText(["I only came because I was invited, but... it's rather distasteful. My cat companion got so scared, she won't come out from the bushes."])
    ShowText([""])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["nekogami_fc1", 1, 0, 2])
    ShowText(["\\n<Nekogami>"])
    ShowText(["*Tremble* *Tremble*"])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
    ShowText(["\\n<Madame Umbrella>"])
    ShowText(["I just can't wait for the next show..."])
    ShowText(["I've already taken my spot."])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["loccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Loccubus>"])
    ShowText(["This is my first invitation to this place, and I'm rather excited. My heart won't stop racing..."])
    ShowText([""])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["alraune_fc1", 1, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["Waaah, what's going ooon!?"])
    ShowText(["Please, don't bully meee!"])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["suika_fc1", 2, 0, 2])
    ShowText(["\\n<Watermelon Girl>"])
    ShowText(["Hey, what's all the fuss about!? I'm just a non-combatant, so you're not going to mess me up, right...?"])
    ShowText([""])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madame Insect>"])
    ShowText(["You won't find such an exquisite show anywhere else. Other places might offer similar setups, but they're lacking in class..."])
    ShowText([""])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
    ShowText(["\\n<Madame Umbrella>"])
    ShowText(["I do prefer this one over the pitcher plant show."])
    ShowText(["At least I get to hear the pitiful screams here..."])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madame Insect>"])
    ShowText(["Lady Kanon's plant art is extraordinary."])
    ShowText(["Perhaps I should create a piece of my own..."])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Please enjoy these three connected pieces that form a single work of art. The raw materials are, believe it or not, triplet boys..."])
    ShowText([""])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Cactus Girl>"])
    ShowText(["Hehe, that looks so blissful."])
    ShowText(["This is just perfect, if you ask me..."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ConditionalBranch([4, 345, 0])
      ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
      ShowText(["\\n<Jakotsu-Onna>"])
      ShowText(["..."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["345"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu-Onna>"])
    ShowText(["..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ConditionalBranch([4, 181, 0])
      ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
      ShowText(["\\n<Lisa>"])
      ShowText(["So you've come all this way..."])
      ShowText(["Allow me to lull you into sleep..."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["181"])
    ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
    ShowText(["\\n<Lisa>"])
    ShowText(["So you've come all this way..."])
    ShowText(["Allow me to lull you into sleep..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madame Insect>"])
    ShowText(["That expression, caught between pleasure and agony..."])
    ShowText(["Just marvelous..."])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madame Insect>"])
    ShowText(["That expression, caught between pleasure and agony..."])
    ShowText(["Just marvelous..."])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ConditionalBranch([4, 345, 0])
      ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
      ShowText(["\\n<Jakotsu-Onna>"])
      ShowText(["..."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["345"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu-Onna>"])
    ShowText(["..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madame Insect>"])
    ShowText(["That expression, caught between pleasure and agony..."])
    ShowText(["Just marvelous..."])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ConditionalBranch([4, 149, 0])
      ShowTextAttributes(["lamp_fc1", 0, 0, 2])
      ShowText(["\\n<Jeannie>"])
      ShowText(["I end up feeling awfully out of shape when I stay cooped up inside my lamp for too long..."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["149"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie>"])
    ShowText(["I end up feeling awfully out of shape when I stay cooped up inside my lamp for too long..."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
    ShowText(["\\n<Madame Umbrella>"])
    ShowText(["I do prefer this one over the pitcher plant show."])
    ShowText(["At least I get to hear the pitiful screams here..."])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madame Insect>"])
    ShowText(["You won't find such an exquisite show anywhere else. Other places might offer similar setups, but they're lacking in class..."])
    ShowText([""])
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>"])
    ShowText(["I came along with my big sister to see this famous Botanical Garden. But I feel it's kind of a waste, the way they're using these men..."])
    ShowText([""])
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    ShowTextAttributes(["highslag_fc1", 0, 0, 2])
    ShowText(["\\n<High Slug>"])
    ShowText(["Surprised to see a weak monster like me here? I happen to hold a noble title, so my rank is actually quite high..."])
    ShowText([""])
    Empty([])

CommonEvent 160
Name = "ｄ"

  Page 0
    ControlSwitches([31, 31, 0])
    GatherFollowers([])
    ShowPicture([5, "iv_plant_he1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's body is caught between the jaws of a giant Venus flytrap. His face shows fear... or is it melting into pleasure?"])
    ShowText([""])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Welcome to the Venus Flytrap Digestion Show."])
    ShowText(["As you can see, the boy is savoring the heights of ecstasy."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Let me give you a little glimpse inside to prove it..."])
    ShowPicture([5, "iv_plant_he2", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Hehe, his crotch is drenched in semen, as you can see..."])
    ShowText(["How many times has he ejaculated, I wonder?"])
    ShowPicture([5, "iv_plant_he1", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Venus flytrap closes its jaws once again. The boy continues to climax repeatedly with a blissful expression..."])
    ShowText([""])
    ShowPicture([5, "iv_plant_he3", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["His expression gradually stiffens."])
    ShowText(["His body trembles, and something seems to be happening..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Oh my... something seems to have changed."])
    ShowText(["Shall we take another look inside?"])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_he4x", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_he4", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Venus flytrap opens its jaws once again... The boy's skin has started to melt, revealing exposed, painful muscles in places."])
    ShowText([""])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["It seems digestion has begun in earnest..."])
    ShowText(["Have you noticed the increased volume of released semen?"])
    ShowPicture([5, "iv_plant_he5", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Venus flytrap closes its jaws again. The boy's complexion worsens as meat juices begin to drip from between the leaves..."])
    ShowText([""])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Hehehe, digestion seems to be progressing nicely."])
    ShowText(["I think pain is finally surpassing pleasure..."])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_he6x", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_he6", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, as you can see..."])
    ShowText(["Digestion has reached the boy's internal tissues."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["He's still ejaculating copiously even in this state..."])
    ShowText(["It must feel amazing, hehe."])
    ShowPicture([5, "iv_plant_he7", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Venus flytrap closes its jaws one more time. The amount of meat juice dripping from between the leaves increases, and the boy's face contorts with pain..."])
    ShowText([""])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["It seems the show is nearing its conclusion."])
    ShowText(["Now, let us take a look at his current state."])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_he8x", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_he8", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Hehe, he's become quite a sight, hasn't he?"])
    ShowText(["But it seems there's still a faint breath left in him."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Take a look at his crotch."])
    ShowText(["He's still leaking semen... how naughty of him."])
    ShowPicture([5, "iv_plant_he9", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Venus flytrap closes its jaws once more."])
    ShowText(["The light of life fades from the boy's eyes after a while..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Hehe, he has finally succumbed."])
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